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MMAI - Is SF2 just rock, paper, scissors?

Nov 7, 2026

Is Street Fighter II just a game of rock, paper, scissors? Game theory, frame data and the Nash equilibrium explain what's really happening every second of a Street Fighter 2 match.

MMAI - Why retaliation may not be the best strategy

Nov 3, 2026

Your co-op teammate grabs all the loot again. Do you share next time, or grab too? This video explains tit-for-tat: share first, then copy whatever the other player did last round. It is nice, retaliating, forgiving and clear, and it won Robert Axelrod's computer tournaments around 1980. We play it round by round against a player who always grabs, then against itself, and look at why meeting again makes cooperation pay.

MMAI - I got tired of gaming alone so I built player two

Oct 31, 2026

Gameplay is my own recordings of level 1, with the sound off, used for commentary and education: the session I walk through, and a second run under the intro and the game's history. MMAI Media LLC isn't affiliated with or endorsed by LucasArts, Lucasfilm, Disney, Konami, Dotemu, Nintendo, Sega, TypeSafe AI, TurinTech, Jared Palmer, Ollama, ggml-org (llama.cpp) or anyone else named. Product and company names belong to their owners and are used only to identify their products.

MMAI - What are System One models?

Oct 30, 2026

System One models, explained: AI that picks an answer from a fixed list, with a probability, instead of writing text. What TypeSafe AI's Jev is, what "can't hallucinate" does and doesn't mean, how decision models work under the hood, and the open models (Kev, Clef, pplx-decider, d3) you can run yourself with Ollama or llama.cpp, with a real run on our own server.